Regional Players Forum > CANADA
feb 28 in london on.
tritowns:
this looks good, i really wanna go... we'll see if i can arrange a ride. cspo will field on side of this game.
Here is the Scenario:
Operation:
Frozen Ghost
Feb 28, 2209
Prelude
The year is 2009 and tensions have been high between the countries of Wolfenstein and The Plainsmen. Wolfenstein has used up most of it’s natural resources and it’s industrial heart is hungry for more. The Plainsmen, wise and careful, have developed a renewable source of energy that will provide for them for hundreds of years. They offered to establish a trade agreement with Wolfenstein but the Hawks in their Government refused to speak with the Plainsmen.
Instead, they have secretly amassed an Army to invade and capture the energy source for themselves.
To late to prepare to defend themselves, the Plainsmen discovered the threat and have called upon the NATO forces to provide for their defense in exchange for the technology.
NATO has sent in lead elements of elite CSPO Unit 3 the Third Herd, call sign, “Ghosts”.
On the morning of 28 February 2009, the Wolfenstein Army launches its’ attack. Initially, the only crossing point into Plainsmen territory is through a desolate plain known as “JUNO Beach” It is here that the GHOSTS first clash with the ‘Wolves”
Setup
Wolves:
The Wolves (Red Army) will have their HQ in Fort Wilderness. They are permitted one (1) 3 man OP located within 50 feet of Juno Beach at game start.
Reinsertion:
The Red reinsertion point will be located at the far corner of Fort Wilderness (furthest from Juno Beach). All hits are fatal for Wolves.
Objectives:
1. The wolves will have 2 hours to capture and consolidate Juno Beach. During this time they may also attempt to capture and hold 1 or both additional ‘border crossings’ marked by yellow tape and located ½ way across the HillBilly zone and at the far corner of Hillbilly. Success will enable them to launch a multiple front attack.
2. Located in the Concrete Jungle are 10 colored barrels, the successful capture and transport of 6 to the Red HQ will; a) earn 50 points and b) open up the entire front from Juno Beach across The Trenches.
3. Flag Stations- counted on the ½ hr and worth 1 pt for each one held.
4. Kill or capture the Plainsmen (Blue) General. (50 pts for a kill, 100 pts for a capture)
Plainsmen:
Hq will be located in the tower area. At game start, they will have (2) 3 man recce teams ‘somewhere in Wolfenstein”.
Reinsertion:
All hits are fatal. If numbers are uneven, the side with fewer players will have Medics.
Reinsertion will be through the Tower area.
Objectives:
1. Hold the Line. Prevent the Wolves from capturing and gaining access through the other “border crossings”
2. Infiltrate and destroy; a) Radio tower located in the Fort Wilderness area. B) locate and destroy the raw fuel dump located in the “Tank Attack area, c) locate and rescue the leader of the Wolfenstein opposition party, held somewhere in the Hillbilly/HQ area.
3. Kill the Wolf General.
4. Prevent the capture of the fuel dump.
5. Flag stations.
--
CSPO / General / Unit 3 (Canada-East)
The Thrd Herd
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True commitment begins when we reach the point of not knowing how we can possibly go on, and decide to do it anyway!
HitMan.:
Look good, have fun.
xSHERIx:
lol but look good before you have fun :P
tritowns:
I've been getting all the intel for the cspo Side and man does it look good. sadly, family commitments will prevent of from attending. i'm sad now.
xSHERIx:
that sucks, and yea its a good league i think my team may enter, but of course the TTPL is first :P
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