Congratulations to the 13th Legionnaires in becoming the 2009 TTPL Champs! two years in a row.See full 2009 finals in the 2009 TTPL Section.
The rules I would like to see in place are simple. Limited hoppers and limited paint. Medic can heal 3 times which will cost a team points. Engineer can repair damaged guns. Heavy gunner with normal hopper but only 300 rounds. All others with 150 rounds. You can share ammo and markers with team mates however you must obtain there permission. If dead players on the opposing side give you there ammo that's fine but I don't see that happening in a competition. Teams should acrue points for time remaining during the game (x? for every minute remaining on the game clock). No tanks. Depending on locations, a tank may not be able to get in anyway. This seems like a mil-sim league. Aside from the medics special ability, when you are dead you should be dead. Sniper should be allowed to carry 15rounds of a different color paint. Players hit with this color should be dead dead. No medics ability. Limiting total amount sniper paint carried prevents players from saving it and stockpiling a heavy gunner with it. Others have said it before, this should be a real tactical league. As long as one side posses's the ability to counter the opponents special abilities they should be legal. NVG can be countered by bright lights. It only gives an advantage to a team in one instance of play, low light and darkness. The entire league will not be based solely around that. "Viper"NJ Commander Team Undertakers
Yes the A-5 you may use the hopper cap that they have ready for it. It holds 20 - 30 - 50 balls. As for the Jerseys, I will post a poll and have players vote on it and see how players really feel about the matter, how does that sound?
Now I'm all for the 50round limit in hoppers, However my though is let them use whatever hopper they want as long as there are only 50 rounds in it and it's black. Reason being fast shooting guns with fast feeding hoppers arn't just for long stings, they are also for getting 2 or 3 balls in the air with as little time being exposed as possible. I do verry fast 2 or 3 round bursts with my longbow as an example. Possibly only let people bring 50 round pods on the field with them. Anyone cought with a 140 other then the HG gets tossed.